Role stats are based on 7000-8500 MMR matches played on 7.40. Click on Tabs to switch roles.
Update 1 for 7.36: Dota 2 API is partially broken. This affects the availability of data like roles, items and abilities.
Data will come back when Valve fixes the API.
Update 2 for 7.36: Dota 2 API and replay parsers still broken but I built my own algorithm to assign roles/positions to heroes.
Chenstats forHard Support
Facet Statistics
Performance Trends (Last 8 Weeks)
Win Rate+2.9%
Pick Rate+0.4%
Lane Performance
Lane Advantage:+8.9%
Lane Wins51.6%
Lane Draws41.9%
Lane Losses6.5%
Radiant vs Dire
Radiant59.0%
Dire53.7%
Networth
minute 10
2396
minute 15
3913
minute 20
5169
Pick Phases
1st Pick152 matches
57.2%
2nd Pick7 matches
42.9%
Lastpick1 matches
0.0%
Match Duration Win Rate
75.0%32
51.7%29
0.0%1
Hero Builds are automatically created based on 7000-8500 MMR data from the last 14 days and updated daily.
Due to the different sample sizes, stats can deviate from the role stats.
Hero Builds use 14 days of data.
Most common sequence of Items. Core items are bought in >50% of matches
6m
CORE
15m
CORE
15m
CORE
17m
CORE
24m
CORE
31m
Item Stats
Stats of all Items for this Build
Item
Magic Wand
CORE
6m
(2m-10m)
Mekansm
CORE
15m
(10m-21m)
Arcane Boots
CORE
15m
(10m-20m)
Drum of Endurance
CORE
17m
(11m-24m)
Guardian Greaves
CORE
24m
(16m-34m)
Pipe of Insight
33.3%
31m
(26m-36m)
Solar Crest
33.3%
23m
(20m-26m)
Boots of Bearing
33.3%
37m
(27m-47m)
Tranquil Boots
26.7%
31m
(20m-41m)
Glimmer Cape
20.0%
25m
(16m-37m)
Pavise
20.0%
18m
(16m-20m)
Eul's Scepter of Divinity
13.3%
36m
(35m-36m)
Force Staff
13.3%
42m
(39m-45m)
Holy Locket
13.3%
31m
(28m-34m)
Aghanim's Shard
13.3%
29m
(28m-29m)
Blink Dagger
6.7%
39m
(39m-39m)
Assault Cuirass
6.7%
30m
(30m-30m)
Lategame
Most common Inventories in lategame
Minute 20-35
Minute 35-55
Minute 55+
Neutral Items
Most common Neutral Item choices
Tier 1
🏅
56.9%62.1% wr
23.5%50.0% wr
11.8%50.0% wr
5.9%33.3% wr
2.0%0.0% wr
Mystical
Tier 1
• Mana Regen: +0.8
60.8%58.1% wr
🏅
Brawny
Tier 1
• Health: +110
19.6%70.0% wr
Quickened
Tier 1
• Movement Speed: +15
13.7%42.9% wr
Tier 2
30.0%55.6% wr
🏅
23.3%71.4% wr
20.0%58.3% wr
15.0%33.3% wr
6.7%0.0% wr
3.3%100.0% wr
1.7%100.0% wr
Mystical
Tier 2
• Mana Regen: +1.6
• Magic Resistance: +10%
28.3%47.1% wr
🏅
Quickened
Tier 2
• Movement Speed: +20
• Mana: +100
26.7%68.8% wr
Greedy
Tier 2
• Gold/Min: +75
• Mana: +200
• Attack Damage: -30
26.7%50.0% wr
Tier 3
16.7%62.5% wr
14.6%57.1% wr
🏅
12.5%66.7% wr
12.5%66.7% wr
10.4%60.0% wr
8.3%0.0% wr
8.3%50.0% wr
Greedy
Tier 3
• Gold/Min: +100
• Mana: +250
• Attack Damage: -60
35.4%29.4% wr
🏅
Quickened
Tier 3
• Movement Speed: +25
• Mana: +160
20.8%80.0% wr
Mystical
Tier 3
• Mana Regen: +2.4
• Magic Resistance: +13%
16.7%50.0% wr
Tier 4
37.5%33.3% wr
25.0%50.0% wr
12.5%0.0% wr
🏅
12.5%100.0% wr
12.5%100.0% wr
Alert
Tier 4
• Attack Speed: +31
• Night Vision: +300
25.0%50.0% wr
Tough
Tier 4
• Damage: +16
• Armor: +8
• Knockback Resistance: +40%
25.0%100.0% wr
Quickened
Tier 4
• Movement Speed: +30
• Mana: +220
12.5%0.0% wr
Match History for Chen - Hard Support
Match History is a combination of professional Tournament Matches from the current major Patch and 7000+ MMR matches. Pub matches are chosen from well-performing players (this skews the win rate towards higher values) and
Replay Uploaders above 8500 MMR.
Loading matches
Change Log
21/07/2024 - Added Neutral Items to Hero Builds, Statistics and Matches Table.
21/07/2024 - Added small indicator that shows how many notable players are in a match.
20/07/2024 - Added number of times a starting item was purchased.
06/07/2024 - Fixed a bug in the item statistics counting.
06/07/2024 - Fixed a bug with items bought around minute 0-1 not showing up.
30/06/2024 - Reworked Hero Build Section & Algorithm to include Facet Choice.
25/06/2024 - Added filters to Item Stats. Added option to toggle between full item build and inventory in matches table
30/05/2024 - Added "Wins" button to filter for only won matches
30/05/2024 - Fixed "Comeback" filter not working
27/05/2024 - Fixed a bug of UI not responding after changing position